Teabag Me Again Bitch Overwatch Sintraa
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- #19,551
- #19,552
- #19,553
What the fuck lmao
What
Balanced.
- #xix,554
- #xix,555
- #19,556
Repeat'southward residuum and gameplay
Echo has a lot of rest levers to tweakDuplicate is really a make new matter, and its difficult to really come across how far yous tin become with it in a restrained playtest surround
Repeat's difficult countered past hitscans and Sombra (Gliding even so works while hacked)
Doesn't recall she's a pharah clone, in fact she's a bully counter. Much more of a flanker/assassin than Pharah. They wanted an alternative flying hero. Echo is easier to shoot and more than anticipated in her movement than Pharah.
Her "rug bombing" style fits dive very well. She was also made to counter shields.
In that location were some amazing strategies emerging in playtests, and you can react in real time to the enemy'due south comp with duplicate
Tanks are frequently the favorited Indistinguishable targets. Renaud favors ulting Bapt or Mercy, to access clutch, long cooldown abilities like rez
After an hour of PTR, we're already seeing things to tweak, look a patch adjacent calendar week.
Designing Repeat
Echo went through many design phases, in all three rolesSimply like Sigma, Repeat had some trouble with joining both a great visual design and a great game blueprint. Rather than akwardly put these support/tank designs on Repeat, they used the DPS one that fit the well-nigh and kept the unused ones for hereafter heroes.
Repeat had permaflight in her showtime iteration. Completely OP.
Because of her name, her modular confront, etc. Renaud sent a mail service to Geoff Goodman saying they absolutely needed to try a duplication mechanic with her. Goodman replied with "yeah you lot're the fifth to send me something like that today, I call back we're gonna endeavour it".
Duplication is a result of game designers really wanting to button the boundaries of what'south possible in the game. They know players want real new mechanics.
Y'all could duplicate repeat at the beginning, merely information technology was a "dividing by zero" situation.
Terminal 2 characters were a support and a tank, devs actually wanted to brand a fun, flexible dps.
Echo is a love letter to flex players who are good at every hero. She has a very overnice progression and learning curve, similar to Genji or Doom.
The dev squad was scared of making every voice line with echo, the sound manager pushed difficult for the idea, fifty-fifty if that means lots of work for him.
The French VA is besides the french voice of Angelina Jolie
When asked if Liao'south expressionless, or "dead" similar other heroes were, the reply was "we'll see, i don't know if they found the torso... No honestly I have no idea".
When asked if Echo has anything to do with Vishkar : "we'll communicate on that, I think".
Teasing one of Repeat's skin with one word : Geometry.
Echo'due south gold weapon are a big role of her forearm and the blackness parts of her glove.
General overwatch info
Multiple tanks and supports in the works, devs are aware of that need.Renaud is not definitely sure, simply it seems i-3-2 is no longer at the top of the changelist. They noticed the community feedback and such a change is on standby, if not dead.
The squad wants, of grade, to release some other hero before OW2, and it is being discussed, simply every bit it would basically mean delaying OW2, it probably won't happen. Not a definitive "no" though.
Long term, they'd like to be able to put new characters in experimental so that console players can relish it too, merely its not possible at the moment
"The sooner OW2 is out, the amend" ; while Jeff told some french media it was for Fall 2020, nobody is confirming annihilation at this point.
Expect new skins showcased "very very shortly".
The nigh fun characters to blueprint skins with are the ones that spark a m ideas equally soon every bit you await at them, like HammondThey don't know yet if Repeat will take an updated skin for OW2. Renaud is working on Widow's right now, information technology'southward "very cool". They're besides working on Moira. Sombra's done, apparently she'due south looking exceptional.
From Tim'south stream
From Sinatraa'south stream
- Practice range has a new feature that spawns an enemy version of any hero
- Jeff has stats for us this time
- Echo's Left click is three projectile bullets per shot, 17 damage each (51 per blast)
- Sticky bomb half-dozen per volley, 5 impact, 30 explosion
- New 2CP map incoming in devlopment
- The beam power has 20m range, 2.5s duration, and does more than harm to targets who are 50% HP or beneath (fifty DPS normal, 200 DPS vs <50%), works on barriers, ice wall, etc.
- Barriers start great at exactly half HP
- Echo while gliding falls faster than Mercy while gliding
- Shift boosts speed in direction of aim, and so allows Echo to wing upward
- Echo'southward first version had her permanently in flight
- Echo can't duplicate Echo. Repeat too can't duplicate a hero that an enemy Repeat has duplicated.
- Ult (Indistinguishable) lasts 15 seconds
- LoS is needed to use Duplicate
- Ult gain during duplication is 650%
- Yous don't need to be on the footing to use Duplicate.
- Echo has her own voice lines for each ult. When she ults while transformed, both her voice and the original voiceover play at the same time.
- Official confirmation that Zarya'south ult is the slowest charging in the game
- It'due south very obvious if the enemy hero is a duplicated Repeat, they take glowing eyes and have a textures color filter applied.
- The primary use for Duplicate in dev playtests was duplicating Tanks and duplicating heroes with long just powerful CDs (i.e. Frisbee, Rez)
- You tin can't have 2 BOBs on the field at once from Dupilcate
- Duplicated BOB stays after Duplicate wears off
- Internally, the squad looked at Duplicate and went "this is gonna be the thing that couses the well-nigh bugs now"
- Killing Echo while she's copying a hero will stop Duplicate, but won't impale her.
- Echo exits Duplicate with full HP
- If Echo dies equally in-mech D.Va, she doesn't de-mech, duplicate just ends.
- They have many knobs to remainder if Echo turns out to be OP.
- Jeff says that Gold and Plat players (admits he included himself in this) usually run into scarlet and 1v6 the enemy and die when nanoboosted, the same happened with Duplicate.
- They originally allowed Indistinguishable to target friendly heroes, but it caused too many issues. (Double D.Va, double Dragonblade as example)
- They take multiple tanks and supports in development
- Jeff namedrops Surefour every bit an example role player who can make total use of Duplicate because of his versatility and power to play multiple heroes across roles.
- In that location is a "confirm target" choice for indistinguishable in settings. (subsequently pressing Q, press left click to confirm you want to transform into that hero)
- Y'all tin't generate ult while in Duplicate.
- You notwithstanding die if yous fall off the map while transformed
- Repeat will have an extended PTR period
- "The button worked Tim :)" (context)
- Echo was able to counter Pharah pretty difficult in their playtests.
- Jeff doesn't know what Echo'due south gilded weapon looks like
- Jeff becomes Tim's pocket Mercy while they play About No Limits
- They can't put Repeat in Experimental, she uses new avails
- Echo copies the enemy's equipped skin, too
- The team's gonna spotter OWL scrims to see where Repeat'due south at, balance-wise
- They started developement of Repeat a long time ago, they were deep into development when Bunker meta rolled effectually. They Duplicated into Bastion from behind and tore up the bunker.
- The right click has no falloff (not sure if he means harm falloff from the signal of detonation)
- Jeff Kaplan'due south endorsement level is 1
- PlayOverwatch gifted 100 subs during the Ilios game
- An ultimate like Duplicate was something Geoff Goodman wanted to do for a long time.
- Tim was able to contrivance a hook past using Duplicate at the right fourth dimension
- They weren't sure if they would exist able to release Echo with all this virus stuff and transition to work from domicile.
- Duplicate opens up a new issue with stat tracking, which is if it should count stats on those heroes if you lot copied them every bit Repeat.
- Jeff namedropped ShaDowBurn as a projectile player who tin can master Echo'south weapon.
- Sticky Bombs fall down and nonetheless explode if they're on a shield and the shield disappears.
- Support is Jeff's worst role.
- Liao is actually expressionless
- Official confirmation that tracer's ult is the fastest charging in the game
- In playtests, hitscans were Repeat's biggest counters
- A big signal of discussion for the devs is how many times Echo should be able to apply the enemy's ult, if at all
- E tin can be cancelled past pressing it once again
- Sticky bomb tin can self-damage
- Hack doesn't cancel Duplication, but you'll still be hacked as that hero.
- Now sinatraa gets to take Jeff pocketing him.
- The axle has no ramp-upwards and does not functionally alter aside from damage when shooting a sub-50% target
- Sinatraa gets sniped by widow at that kickoff of King's Row, Jeff: "Oh shit"
- "I'thousand just a bot" -Jeff
- Duplicating while Nanoed removes Nano
- Shooting a Indistinguishable should still requite ult charge.
- They're trying very hard to get OWL tokens working again.
- Jeff has seen sinatraa'southward MVP skin. At that place's both a Championship skin and an MVP skin
- They're trying to impale out some CC, become it under command. (Some discussion of Mei led to this comment)
- Derek (Derrick?) from the dev team played a huge role in making sure Repeat could be released on PTR at this fourth dimension.
- #19,557
Later on an hour of PTR, we're already seeing things to tweak, look a patch next week.
Imagine nerfing a character based on her existence playable on PTR for one hr...
- #nineteen,558
- #xix,559
- #19,560
I cleared information technology as Orisa with three randoms as Widow, Sombra and Zen. Providing you sometimes bodyblock harm with Fortify when your shield is down, I found playing Orisa actually easy. Not the most interesting mission I've played only we fabricated it through without whatsoever incapacitations.How you practise the 'crit but damages" Annal challenge. I tried to exercise it with some other people and they all rage quit subsequently a few minutes (reported on them) and lost.
- #19,561
- #xix,562
Not cleaved btw. Stop overreacting btw. People want to call everything cleaved btw.Can't wait for someone to explain how rolling out from one spawn to another, accept enough burst damage to go a option and go out all in the bridge of 10 seconds is not broken and only happened considering information technology's libero.
This has been fixed
HERO UPDATES
EchoFlight
Problems FIXES
- Flight speed will now return to regular move speed if canceled during the initial speed outburst
- Added the option for Concur for Flight within Echo's hero options
GeneralHeroes
- Fixed a diverseness of crashes
Tracer
Echo
- Stock-still a issues where Blink would sometimes not motion at all
- Stock-still a problems where Duplicate could target enemies through barriers
- #19,563
Quick nerf, that'southward a skillful sign
- #19,565
Ah yeah. Some other hero that Mercy can adhere to. I hate Mercy so much.
- #nineteen,566
Seagull bunny hopping around at max speed afterwards cancelling flight looked fun
- #19,567
- #nineteen,568
It's really the same with genji besides. He used to exist the strongest character around along with tracer, now y'all need to exist like twice as adept equally your opponents just to survive and your simply value is your Dragonblade (if your also running ana). In comes Repeat who tin can practice everything he does but better, including fucking Dragonblade!It is outrageous how completely fucking pointless Echo makes Pharah. She has far more mobility, can glide, doesn't drib out of the sky when hacked, has better shield-break, and a much more consequent ult. It's really unbelievable. I've e'er felt that Pharah is one of the virtually indirectly-nerfed characters in the game, but this is on a whole other level.
- #19,569
Don't worry though, Jeff doesn't think ability creep is an consequence in the game withal. /rolls eyesIt's really the same with genji too. He used to be the strongest graphic symbol effectually along with tracer, now you demand to be similar twice as good as your opponents just to survive and your only value is your Dragonblade (if your too running ana). In comes Repeat who can practise everything he does just better, including fucking Dragonblade!
- #xix,570
In this instance, it'due south a dissimilar issue - maybe call it kit creep?Don't worry though, Jeff doesn't call back power creep is an issue in the game yet. /rolls eyes
Like, have you lot ever noticed the simplicity of the kits of some of the get-go heroes? Tracer has her principal fire, her blinks, her recall, and her ultimate with no passive. That is the blank minimum of abilities any character has. Winston, aforementioned thing, 2 basic abilities, primary fire, his ult, and that's information technology. And furthermore, you could say that many characters were designed around one versatile, powerful ability with the other being ane note and not particularly good. Genji is an easy example. His nuance is his lifeline, while reflect? Well, it can exist good sometimes, but information technology'southward normally not. Or Zenyatta. His healing orb sucks so bad and his secondary fire is mostly situational, and then he's effectively designed around his discord and main fire. Every new hero has had a minimum of 4 abilities and their solution when reworking characters is ofttimes to add more abilities to a grapheme than change or subtract them.
This leads to design problems. Sigma suffered from this - His attack was really powerful, his shield was really powerful, his shift was really powerful, his E was powerful, and his ultimate was pretty powerful, all pb him to being if not the best tank on his own, the best supplementary tank and to accomodate him, the entire game'south shield organisation had to change to make it happen. Now effort to imagine if Sigma released without, say, his Kinetic Grasp. He'd withal take all the other perks, but without his grasp, he'd accept a very defined weakness -once his shield is down, he is like Roadhog in that his attacks are strong, but he'due south caught. But nooooooo, he had to have D.va's Defence force matrix on elevation of everything else AND that defence force matrix had to give him personal shields every bit well. And the upshot of this is that the entire game had to change to fit him.
Brigette was like this too. At her release, she could heal, tank and DPS. I made many posts that there's no bespeak to DPS characters if the healer is only every bit adept at doing that as DPS characters. So we got Baptiste, who for a while was considered to just exist a better Soldier 76. Which yes, he was. He already had one of the about powerful abilities in the game and put out massive heals while having a very powerful hitscan gun - why does he besides need jump boots to give him vertical mobility?
The developers merely don't seem to know how to restrain themselves or empathize that sometimes less is more than. And Echo seems to exist the epitome of that. More deadlier than genji, more nimble in her flight than pharah, with the power to tank, heal, stun, hack, and CC for an ultimate. They tin work themselves to balance her, sure, but they'd take an easier time doing that if they just designed characters with deliberate weaknesses. Tracer is fast and hits hard, just has 150 hp. Winston is big, tough and leaps across the map, only he doesn't take potent attack power then you tin work to take him out earlier he does too much damage. Roadhog has strong attacks and can cocky heal and one shot you lot, but he has those things on lengthy cooldowns and has no mobility and a huge hitbox so he's very exploitable. Reaper had the most powerful guns in the game, but he'southward slow, loud and obvious (or he used to be). Not all characters were like this in one-time OW, D.Va notably was very versatile, but now every character is overkitted like this and rather than existence excited, I'm thinking "oh smashing, this is the adjacent character that might interruption the game for the next 3-9 months".
- #nineteen,571
This is a really good manner of putting it. Information technology seems like they either have no interest in or take given up on designing more heroes with clear strengths and weaknesses, and unless y'all go back and requite significant buffs to "bones" heroes like Tracer, Genji, Pharah, Winston, etc, then they're going to be niche picks. Obviously Winston is a lot more a niche pick, but you lot can run into him beingness outclassed if a new tank is added that performs a like role.In this instance, it's a different upshot - peradventure call information technology kit creep?Similar, have yous ever noticed the simplicity of the kits of some of the outset heroes? Tracer has her chief fire, her blinks, her recall, and her ultimate with no passive. That is the bare minimum of abilities whatsoever character has. Winston, aforementioned thing, two basic abilities, main fire, his ult, and that's it. And furthermore, you could say that many characters were designed around 1 versatile, powerful ability with the other being one note and non specially proficient. Genji is an easy example. His dash is his lifeline, while reverberate? Well, it tin be good sometimes, but information technology'south usually not. Or Zenyatta. His healing orb sucks so bad and his secondary fire is generally situational, so he's effectively designed effectually his discord and primary fire. Every new hero has had a minimum of iv abilities and their solution when reworking characters is often to add more abilities to a graphic symbol than alter or subtract them.
This leads to design problems. Sigma suffered from this - His attack was actually powerful, his shield was really powerful, his shift was really powerful, his E was powerful, and his ultimate was pretty powerful, all lead him to being if not the best tank on his own, the all-time supplementary tank and to accomodate him, the entire game'due south shield system had to change to make it happen. Now endeavor to imagine if Sigma released without, say, his Kinetic Grasp. He'd still have all the other perks, but without his grasp, he'd have a very defined weakness -once his shield is down, he is like Roadhog in that his attacks are strong, only he's defenseless. But nooooooo, he had to have D.va'due south Defense matrix on top of everything else AND that defence force matrix had to requite him personal shields as well. And the result of this is that the entire game had to change to fit him.
Brigette was like this too. At her release, she could heal, tank and DPS. I made many posts that there's no betoken to DPS characters if the healer is just every bit good at doing that as DPS characters. And then we got Baptiste, who for a while was considered to just be a better Soldier 76. Which yeah, he was. He already had one of the virtually powerful abilities in the game and put out massive heals while having a very powerful hitscan gun - why does he also need jump boots to give him vertical mobility?
The developers but don't seem to know how to restrain themselves or understand that sometimes less is more than. And Echo seems to be the paradigm of that. More deadlier than genji, more nimble in her flying than pharah, with the ability to tank, heal, stun, hack, and CC for an ultimate. They tin can work themselves to balance her, certain, but they'd have an easier fourth dimension doing that if they simply designed characters with deliberate weaknesses. Tracer is fast and hits hard, only has 150 hp. Winston is big, tough and leaps beyond the map, but he doesn't take strong attack power so you can work to take him out before he does as well much damage. Roadhog has strong attacks and can self heal and 1 shot you lot, merely he has those things on lengthy cooldowns and has no mobility and a huge hitbox so he'south very exploitable. Reaper had the most powerful guns in the game, merely he'south slow, loud and obvious (or he used to be). Not all characters were like this in old OW, D.Va notably was very versatile, but at present every character is overkitted like this and rather than being excited, I'm thinking "oh dandy, this is the adjacent grapheme that might intermission the game for the adjacent iii-9 months".
- #19,572
- #19,573
Remember that his ult isn't effective as Ana nor his heals. His field is basically his strongest power and I don't mind it since you demand it to counter unfun abilities like EMP.
Same with Brig's CC. It's unnecessary evil. Every fourth dimension I meet myself getting dived past g HP Hammond plus D.Va or Winston, I simply remember this is why heroes like Mei exist.
- #19,574
He's easily divable at present because they had to kick the shit out of his immortality field to balance him. Before that, any fourth dimension someone was stupid enough to swoop him, he's throw it, practise his cocky heal, and laugh as the diver tried to fight what is functionally a tank with Soldier's rifle. If we took his launch land and took out the boots, he'd be fine.With regards to Bap'southward boots: if you don't give him that, he will exist a shitty version of Ana (hands divable). Fifty-fifty with his boots, he gets destroyed easily past swoop.
- #nineteen,575
Looks fun. Too bad nosotros won't exist able to do this anymore with the nerf.
- #19,576
- #19,577
- #19,579
There is a special place in hell for some people.
- #19,580
just dipped into OW for the first fourth dimension in a while concluding night and similar. what accept they done to this game. role queue for QP, even with me selecting tank/back up with my friends, ensured a like 4 minute look betwixt rounds, and in one case even put us at the very end of a payload game earlier dumping us right back into a long queue
Play quick play archetype in arcade if you're non a fan of role queue.
- #19,581
Play quick play archetype in arcade if you're non a fan of role queue.
it's a bit more complicated than that. i don't know that i'd say i'k "non a fan" of role queue, merely it feels very belatedly in the game's life to add together it and 2-2-two is such a rigid format. it seems like a good idea for competitive, but well-nigh of the time I don't want to play competitive, i desire to play overwatch with my friends.
i dunno, this just feels weird.
- #19,582
- #19,584
- #nineteen,585
In this case, it'southward a different event - possibly telephone call information technology kit pitter-patter?Like, have you ever noticed the simplicity of the kits of some of the first heroes? Tracer has her primary fire, her blinks, her recollect, and her ultimate with no passive. That is the bare minimum of abilities whatsoever character has. Winston, same thing, ii bones abilities, chief burn down, his ult, and that's it. And furthermore, y'all could say that many characters were designed around 1 versatile, powerful ability with the other beingness i annotation and not especially good. Genji is an easy example. His dash is his lifeline, while reflect? Well, it tin be practiced sometimes, but it'south normally not. Or Zenyatta. His healing orb sucks and then bad and his secondary fire is generally situational, so he'south effectively designed around his discord and primary fire. Every new hero has had a minimum of 4 abilities and their solution when reworking characters is often to add together more abilities to a character than change or subtract them.
This leads to pattern problems. Sigma suffered from this - His attack was actually powerful, his shield was really powerful, his shift was actually powerful, his Due east was powerful, and his ultimate was pretty powerful, all pb him to being if not the best tank on his own, the best supplementary tank and to accomodate him, the entire game'south shield organisation had to change to brand information technology happen. Now attempt to imagine if Sigma released without, say, his Kinetic Grasp. He'd still have all the other perks, only without his grasp, he'd accept a very defined weakness -once his shield is downwards, he is like Roadhog in that his attacks are strong, simply he's defenseless. But nooooooo, he had to accept D.va's Defence matrix on top of everything else AND that defense matrix had to give him personal shields as well. And the upshot of this is that the unabridged game had to change to fit him.
Brigette was similar this too. At her release, she could heal, tank and DPS. I made many posts that at that place'southward no bespeak to DPS characters if the healer is merely equally good at doing that as DPS characters. And then we got Baptiste, who for a while was considered to just exist a better Soldier 76. Which aye, he was. He already had one of the nearly powerful abilities in the game and put out massive heals while having a very powerful hitscan gun - why does he also need leap boots to give him vertical mobility?
The developers simply don't seem to know how to restrain themselves or understand that sometimes less is more. And Repeat seems to exist the epitome of that. More deadlier than genji, more nimble in her flight than pharah, with the power to tank, heal, stun, hack, and CC for an ultimate. They tin work themselves to residuum her, certain, but they'd accept an easier time doing that if they just designed characters with deliberate weaknesses. Tracer is fast and hits hard, merely has 150 hp. Winston is big, tough and leaps beyond the map, merely he doesn't take strong attack power and then y'all can work to accept him out before he does too much damage. Roadhog has strong attacks and can self heal and one shot y'all, only he has those things on lengthy cooldowns and has no mobility and a huge hitbox so he'southward very exploitable. Reaper had the most powerful guns in the game, just he'southward slow, loud and obvious (or he used to be). Not all characters were like this in one-time OW, D.Va notably was very versatile, but now every character is overkitted like this and rather than being excited, I'm thinking "oh great, this is the side by side character that might interruption the game for the adjacent three-ix months".
This is a actually good way of putting it. Information technology seems like they either have no interest in or take given upwardly on designing more heroes with clear strengths and weaknesses, and unless you go dorsum and requite pregnant buffs to "basic" heroes similar Tracer, Genji, Pharah, Winston, etc, then they're going to be niche picks. Patently Winston is a lot more than a niche pick, but you lot can meet him being outclassed if a new tank is added that performs a like role.
This idea that new hero makes (__Insert Hero__) useless is virtually always overstated and things commonly go back to the way they were.
Once the "new toy" effect wears off on Echo, things will be fine, merely yeah for now it is going to wait similar a flake of a shit prove.
- #19,586
Does arcade still give less XP than QP and compPlay quick play classic in arcade if you're not a fan of role queue.
- #19,587
- #19,588
Does arcade notwithstanding give less XP than QP and comp
Even if it does, you arrive a game so much faster than QP or comp that it kinda balance itself?
- #19,589
- #19,590
- #xix,592
This does nothing to adress the majority of bodily concerns regarding Repeat.
- #19,594
Outside of ultimate, mostly her beam and how well rounded her kit is. She owns squishies, shreds tanks, has major mobility and nifty poke and burst potential. I as well don't like how she completely invalidates the beingness of Pharah, although that's been an issue for longer.It's related to this post: https://www.reddit.com/r/Overwatch/comments/fmebno/echo_destruction_potential/What are your concerns with Echo? Except for her Ultimate.
- #19,595
Maybe bring together at start and so I'yard non guessing what you're doing?
- #xix,596
Give her more ammo or even just increase her rocket speed a bit, maybe give hrr some shield so she tin take some poke and regenerate information technology, mayhap lower cooldowns
Perhaps even a mini rework that adds an air dash. Half of her max fuel to chop-chop nuance to the correct or left.
Right now it only feels like you miss i shot you lot are completed fucked in any duel against someone on the basis.
You accept cooldowns and you are basically a sitting duck
- #19,597
Echo or not Pharah needs some buff in full general.Requite her more ammo or even just increase her rocket speed a bit, perchance give hrr some shield so she can take some poke and regenerate it, maybe lower cooldowns
Perchance fifty-fifty a mini rework that adds an air dash. One-half of her max fuel to speedily nuance to the right or left.
Correct at present it just feels similar you miss ane shot you are completed fucked in whatever duel against someone on the ground.
You accept cooldowns and y'all are basically a sitting duck
I honestly call back they need to either increase Pharah'due south speed, or simply give her infinite fuel. Either or, simply the current land is crap compared to what Echo tin do and leaves her coming up painfully short. I'd also exist OK with Pharah getting an extra 25-50 HP in shields; I mean look at all that armor she wears. Any one of the three(if only an HP buff make it l shields) and I'd be okay with where Pharah'southward at in that at least she still has some sort of niche in the air.
Yous wanna talk about an obsolete hero permit's talk Genji and how Echo took the best parts of Genji'due south left click, the best parts of Genji's right click, and put it together as her master burn. I'1000 not even gonna talk about that ult considering there's 0 chance it goes to live in its electric current state.
- #xix,598
Pharah is underpowered, Pharmercy is balanced, and in that location's no way to buff Pharah without also buffing Pharmercy.
That said, yep, there should atleast exist some changes to pharah that become up on experimental, why non.
- #19,599
there's 0 chance it goes to alive in its current country.
I feel similar should exist the OW equivalent of proverb 'Macbeth' at the theatre.
- #19,600
I'm fine with the concept of buffing pharah, but in that location's that classic OW problem of synergistic power. Pharah on her own correct now would be considered underpowered, yep. Merely if she has a Mercy pocketing her, then she'due south a major threat that that is extremely difficult to deal with while nonetheless being balanced.Pharah is underpowered, Pharmercy is balanced, and there'southward no manner to buff Pharah without also buffing Pharmercy.
That said, yeah, there should atleast be some changes to pharah that go up on experimental, why non.
I call back they could do some work to add soft force per unit area against Pharmecy. Adding a slight vitrify to Mercy like having Mercy'southward left click deed like a weaker Lucio crossfade where she heals 15%(8 HPS) of her left click to nearby allies. No self-heal off this ability, encourages Mercy to play with the squad, and discourages using right click freely. Meanwhile, increment the cooldown on Guardian Angel to 2.5s so that she's more helpless in the air while tagging behind a Pharah. Manner more incentivized to play with the rest of the team for condom and less likely to fly upward if that means making Mercy a bigger sitting target for the enemy hitscan. Certain she can play angles, just this limits the number of places that Pharmecy tin freely play.
It besides goes a long way towards alleviating Mercy'due south perennial outcome where half her playtime is tied to being a battery for a Pharah, Ashe, etc. and makes her more viable independent of the rest of her squad composition
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Source: https://www.resetera.com/threads/overwatch-ot2-2-2-role-with-it.44120/page-392
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